Make a gif in paintnet3/9/2024 ![]() The screen should look similar to this right before you click Open.Īfter you open your TGA files you will be greeted with a VTF Options menu. For those wondering, VTF stands for Valve Texture File.Ĭhoose File > Import and Shift click every TGA file you just created. If you don't have VTFEdit yet, you can download for free here. We're getting closer and all that is left to do now is convert the TGA images in VTFEdit to a single VTF. In order for it to fit the size requirements we will need to shorten the loop, which is what we will be doing in the next section. We now have a 128 by 128 pixel image loaded in Photoshop with every frame we need to create a loop. This is what mine looks like at this point. This will keep the image constrained perfectly so it's impossible to make it look squished or deformed. Grab one of the corners and hold down Shift on your keyboard. With every layer selected on our new 128 by 128 pixel image, select the Move tool and make sure you have Show Transform Controls turned on located on the top bar. Select every layer on the original image so they are all highlighted in blue, and then drag and drop the layers on to the smaller canvas. Open up the original image and the new smaller canvas side by side. Seeing as all of the interest in the image is on the penguin I am going to create a new canvas by going to File > New and setting the height and width to 128 by 128 pixels. In order for it to work in TF2 we will need to change that to one of the sizes listed above. The resolution of the GIF right now is 499 by 281 pixels. You will notice that when Photoshop opens the file it will pull up each frame of the GIF on its own separate layer, which is really handy for editing it down. Open up Photoshop and navigate to File > Open and select your GIF. ![]() 512 by 512 pixels (This size is not recommended for animated sprays)īecause we want to make it as small as possible we are going to be using 128 by 128 pixels.The full GIF cannot exceed 512 KB so this means a GIF such as the one we are using will be far too large. This may require another video to explain more clearly.In order to make your spray animate it has to fit within the size restrictions. Your cell width/height (the size of each frame) If your animation moves left or right, then any of the following may be the culprit: If you have no borders on your frames then be sure to set Border=0. When the program goes to get the 5th frame it knows that there are only 4 frames per row so it goes to the next row to get the 5th, 6th, and 7th frames.Īlso, if you have a grid between each cell as shown in my video, then you will want to set the Border equal to the width of those pixels so that they will be skipped. In this case, you would set columns = 4 and the frames=7. Let's say I have 7 frames in my animation, but I have 4 on the 1st row and 3 on the next row as shown below: If however, your animation spans more than 1 row, then you can use the columns to indicate when the program should go to the next row. If you only have one row then all you need to do is make sure that the # of columns specified is equal to or greater than the number of frames you have and you'll be ok. Is there any way to make it just a walking animation like in your video? I don't want him to go off screen. I randomly tried some settings and the animation kept making the guy go off the image. Is it just going to take the number of images I specify from that row? When I put the column as 1, and frames as 2, should I be expecting a static image? Because I'm getting the same image moving up and down. The video tutorial didn't really specify how to actually create an animation, could you give me some help with that? I don't really understand the column thing - it says the number of columns per row to use for the anim, but I only want to use the images from 1 row. Hi recursor, Just wanted to say thanks for the plugin, and also ask about it.
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